That said, Emil's not a bad character, but players who are looking for a more traditional hero may get tired of his crap after a while. Really, having been a victim of bullying as a kid, I can see why Emil is kind of a coward-he doesn't want to draw much attention to himself, and he constantly apologizes for every action-a far cry from Lloyd's can-do attitude. which causes him to be a pariah among his surviving relatives and the citizens of his new hometown, who couldn't possibly imagine that the Lloyd Irving could do such a heinous act. murdered new main character Emil Castagnier's parents? Yes, you see Lloyd brutally cut down Emil's folks right at the beginning of the game, so Emil has developed a hatred for the revered hero. Compared to newer titles in the series (specifically Xillia), it's not quite as fast or fluid, but once you get into the rhythm, it becomes second nature.ĭawn of the New World picks up after the original game, with Lloyd Irving now known as a great hero who "united the worlds," saved all of humanity, and. You're encouraged to time your attacks to strike in unison with your teammates, build up power and unleash powerful finishing moves, and set up a formation so your party can fight as effectively as possible. One of Tales' claims to fame is a mostly-real-time battle system that you can fully customize and even automate-it's always nice to actually play a game instead of just making choices from menus like so many other RPGs. Instead of trying to constantly reinvent the wheel, the series takes the mentality of Dragon Quest by trying to fine-tune that wheel and make it as solid as possible. ![]() I'm not gonna lie-story and style-wise, Tales games are pretty been-there done-that, but the series wears it like a badge of honor. Plucky, kinda generic hero Lloyd Irving sets out on a quest to accompany his friend Colette-a "Chosen"-to revive the dying planet and (of course) fight an evil empire and (of course) take on an even more evil organization. Tales of Symphonia was a regular co-op project with some friends of mine when it was originally released on the GameCube, so it was nice getting to revisit it (and my unhealthy obsession with Sheena). Hell, if you've played just one other Tales game on your PS3, Chronicles will recognize it and reward you with even more clothes, so loyal fans get a nice extra. It was with that renewed interest in the series that I jumped into Tales of Symphonia Chronicles, a PS3-exclusive two-pack that includes 2003's Tales of Symphonia with its direct 2008 sequel Dawn of the New World.īoth Tales of Symphonia and Dawn of the New World were released Stateside, so fans clamoring for unreleased games will still have to wait, but there's still good news here: this is the complete version of Tales of Symphonia, the PS2 version that was never brought overseas with new animated sequences, new enemies and character skills, and a variety of new outfits for the entire cast. Getting to play Tales of Xillia felt like a breath of fresh air for how straightforward it was with its story, for its flexible and engaging battle system, and its beautiful Kosuke Fujishima art. I don't dislike it-I've only played a select few titles (before this review, it was just Destiny, Symphonia, and Xillia) from the fifteen-game-strong (give or take a few) series. Battle System - Exciting action packed, real time battle system including Unison attacks and the ability to capture and battle with over 200 monsters.I've mentioned a number of times that I'm not a huge fan of the Tales series. ![]()
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